In most games, clouds are just window dressing, but "we just didn't want the plain" experience, said Nagavelli. That included more than a month's time on clouds alone. That's less of a problem, said Nagavelli, when you actually feel the wind in your hair as you're flying.Īccording to Nagavelli, DreamLab spent four to five months last year developing the experience using the Oculus HD prototype, the version of the headset between the first and second Development Kits. Nausea in virtual reality tends to arise as a result of the dissonance in the brain between what the eyes perceive and what the user physically feels. Ashwin Nagavelli, QA lead at DreamWorks' DreamLab, told Polygon that in addition to making the experience more immersive, the vibration and the fan "drastically" reduced the demo's potential to induce motion sickness. Those elements served a dual purpose, according to one of the developers on the project. In addition, vertical fins in front of the fan directed the air in accordance with the direction in which the user was turning Toothless. And more notably, a fan pointed at the rider's face simulated the effect of the wind rushing past you. A vibrating motor beneath the seat kicked up during maneuvers like turns. Two physical aspects of the demo rig brought major enhancements to the experience, really doing a lot to deliver on the sensation of riding on a dragon. It didn't allow for any of the stomach-turning somersaults that fans of the How to Train Your Dragon films will be familiar with, but it was an exhilarating ride nonetheless. The session only lasted for about a minute and a half. In the demo, Hiccup and Toothless fly above the sea near the Isle of Berk, encountering some other dragons in the air and streaking past some natural stone structures peeking above the surface of the water. (You can see a photo of the setup below.) And a special seat put the user in a hunched-over position, similar to the way you'd sit on a jet ski, to simulate the posture of riding on a dragon. A joystick let you direct Toothless to climb, dive and turn. The booth at NYCC 2014 was a Viking vessel with four demo stations featuring Toothless-branded Oculus Rift headsets, as you can see in the photo above. In an effort to promote How to Train Your Dragon 2, the studio put together a unique Oculus Rift experience that combines the immersive virtual reality technology with some real-world augmentations to put you in the shoes of the film's protagonist, a young Viking named Hiccup, riding his dragon, Toothless. If you've ever wanted to experience the sensation of flying on the back of a dragon, DreamWorks Animation had you covered at New York Comic Con 2014.
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